Edgar Dale's Cone of
Experience
Edgar Dale (1900-1985) served on
The Ohio State University faculty from 1929 until 1970. He was an
internationally renowned pioneer in the utilization of audio-visual materials
in instruction. He also made major research contributions in the teaching of vocabulary
and testing readability of texts. Jeanne S. Chall, an OSU Ph.D. graduate who
went on to become a leading innovator in reading research. Perhaps Professor
Dale's most famous concept was called the "cone of experience," a
graphic depiction of the relationship between how information is presented in
instruction and the outcomes for learners. Dale’s Cone first appeared in his
1946 textbook titled “Audio-Visual Methods in Teaching. This text is the grail
for any educator wanting to successfully integrate AV materials into
instruction. Dale intentions were not for the Cone to represent all ways of
learning but instead to create a visual with which to categorize the
progression of AV material usage, from the concrete to abstract experience.
Levels of the cone of
experience
Enactive –
direct experiences
Direct,
Purposeful -Direct, first hand experiences. Have direct participation in the
outcome. Use of all our senses
Contrived-Models
and mock-ups like editing of reality. Necessary when real experience cannot be
used or are too complicated
Dramatized-Reconstructed
experiences. Can be used to simplify an event or idea to its most important
parts. Divided into two categories
Acting
– actual participation (more concrete)
Observing
– watching a dramatization take place (more abstract)
Iconic –
pictorial experiences
Demonstrations-
Visualized explanation of an important fact, idea, or process. Shows how
certain things are done.
Study
trips-Watch people do things in real situations. Observe an event that is
unavailable in the classroom.
Exhibits-
Something seen by a spectator. Two types
Readymade:
Museum, Career fair etc.
Home-made:
Classroom project, National History Day competition etc.
Educational
television- Bring immediate interaction with events from around the world. Edit
an event to create clearer understanding than if experienced actual event first
hand
Motion
pictures- Can omit unnecessary or unimportant material. Used to slow down a
fast process. Viewing, seeing and hearing experience. It can re-create events
with simplistic drama that even slower students can grasp.
Recordings,
radio, still pictures- Can often be understood by those who cannot read. Helpful
to students who cannot deal with the motion or pace of a real event or
television
Symbolic –
highly abstract experiences
Visual
symbols- Very little immediate physical action. Difficult only if one doesn’t
have enough direct experience to support the symbol. Used at all levels of the
Cone in varying importance.
Verbal
symbols -No longer involves reproducing real situations. Chalkboard and overhead
projector the most widely used media. Help students see an idea, event,
or process.
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